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Old Aug 11, 2006, 10:34 PM // 22:34   #1
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Default Please add more shields like this in the game

Hey Arena net since the reduce damage nerf/change I came accros this beauty

please add these types of shields in game maybe new greens perhaps or even chapter 3 greens whatever just please put these in!
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Old Aug 11, 2006, 10:57 PM // 22:57   #2
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/signed for more shield mods like:

+5 energy
-50 health (LOL!!!)
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Old Aug 11, 2006, 11:23 PM // 23:23   #3
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rofl lyra xD

some suggestions:

20% longer stances

10% less duration of hexes
10% less duration of conditions

33% less duration of bleeding
25% less duration of cripple
20% less duration of deep wound

5 energy (without a chance for a second mod!)

5 additional armor (energy -5)



...all as secondary mods, examples:

+30 always -10% hex time

+45 in stance +20% longer stances

+60 when hexed +5 armor (energy -5)

Last edited by Cybah; Aug 11, 2006 at 11:34 PM // 23:34..
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Old Aug 11, 2006, 11:38 PM // 23:38   #4
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Those are great ideas. I really think the hexes and conditions values should be something like a variable like % mods on staffs of 10-20% though. Other than that, I'm all for it. ALL FOR IT. /signed...x10^100.

Also, what about shield mods? I know this has been posted on some other thread (but it's long since been burried). Just like mods on weapons so you can salvage em.

Examples of Prefix Mods:
Spiny - %10 Chance of cuasing bleeding on attacking target withing melee range for 5 seconds.
Blinding - %5 Chance of blinding attacking target for 3 seconds.

Examples of Suffix Mods:
Fire, Cold, Lightning, Earth, or Shadow Resistance - +8AL vs F, C, L, E, or S Attacks

Last edited by Riplox; Aug 12, 2006 at 12:16 AM // 00:16..
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Old Aug 11, 2006, 11:48 PM // 23:48   #5
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i agree- the only shield i currently like is the 20% -5 dmg one...

it seems every single shield has a really lame way of reducing damage ever so slightly.

Reducing hex times & conditions would be very 'shieldy' I honestly have never made a shield character (hammer for me!)

although now that there are two classes allowing shield usage, Im hoping that this thread is already taken care of by the devs....

yes... bring me a -hp shield... i want to farm fow lol
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Old Aug 12, 2006, 12:00 AM // 00:00   #6
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I want more green shields with

+10 vs <insert damage type here>

For example:
Geoffer's Bulwark
+30 Health
+10 vs Piercing Attacks
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Old Aug 12, 2006, 04:06 AM // 04:06   #7
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Yes more shield options would be nice.

Also I had this weird idea for awhile. I want shields that when you apply a dye a a random pattern will appear. Slap on some red dye and get a shield with a red griffon... or whatever.
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Old Aug 12, 2006, 04:23 AM // 04:23   #8
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Or have your guild's cape design on it. That would be cool.
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Old Aug 12, 2006, 06:41 AM // 06:41   #9
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i think since they made the shields vs phy mayb add some with def vs elemental, and i like the 10% less hex time idea, and maybe even + def vs smite
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Old Aug 12, 2006, 12:12 PM // 12:12   #10
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I've had a gold shield with +10al vs lightning attacks since long before the dmg reduction change. So I'm sure they already have the elemental mods. But maybe adding a -dmg vs elemental might be good since then you could have one for phys and one for all elem and just switch when you need to.
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Old Aug 12, 2006, 12:34 PM // 12:34   #11
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Quote:
Originally Posted by Pkest
I've had a gold shield with +10al vs lightning attacks since long before the dmg reduction change. So I'm sure they already have the elemental mods. But maybe adding a -dmg vs elemental might be good since then you could have one for phys and one for all elem and just switch when you need to.
I think they mean actual mods, like weapon mods, for shields, not just inherent effects.
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Old Aug 12, 2006, 01:34 PM // 13:34   #12
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Thanks for the good response guys

If you want a copy of this shield you can find the collector outside Frontier gate guys name is Fytch.

I would defintly be wanting a 16armor shield with +5 energy with +30 hp

Other shields would be nice to defintly need more varitey with shields now.
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Old Aug 12, 2006, 01:37 PM // 13:37   #13
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Why more variety? Offhands don't have a lot of variety either, but you don't see casters asking for more mods on their offhands :/
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Old Aug 12, 2006, 02:49 PM // 14:49   #14
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Well if you want to make this thread about all off-hand items, I guess we can. It's just that this thread was made about shields.
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Old Aug 12, 2006, 03:57 PM // 15:57   #15
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Damage reduction and health > energy
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Old Aug 12, 2006, 05:49 PM // 17:49   #16
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Urgoz bulwark

Armor: 16 (req.9 strength)
Halves time of strength skills (chance 50%)
redcues dmg by 2
Health +20

That would like go for 100k+10 ectos i would buy it
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Old Aug 12, 2006, 05:50 PM // 17:50   #17
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Urgoz bulwark

Armor: 16 (req.9 strength)
Halves time of strength skills (chance 50%)
redcues dmg by 2
Health +20

That would like go for 100k+10 ectos i would buy it
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Old Aug 12, 2006, 05:51 PM // 17:51   #18
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woops sry i didnt mean to do it 2ce
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Old Aug 12, 2006, 06:15 PM // 18:15   #19
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Quote:
Originally Posted by SPIRIT OF THE SEA
Halves time of strength skills (chance 50%)
No offence, but since when do Warrior skills have activation time?
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Old Aug 13, 2006, 09:18 AM // 09:18   #20
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Quote:
Originally Posted by SPIRIT OF THE SEA
Halves time of strength skills (chance 50%)
Is this intended as a disadvantage? As it Halves the duration of your strength skills 50% of the time? If it is, then the shield is closer to being balanced, but

Quote:
Originally Posted by SPIRIT OF THE SEA
redcues dmg by 2
Health +20
both of those abilities all the time are pretty powerful, especially considering the fact that the damage reduction doesn't specify whether it's for physical damage only or not.
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